'The additional textures used for Normal and Specular maps add to theĭownload Weight of the object. Well as adjust the glossiness of a surface as separate numbers. You can control the intensity of the environment on the surface as a whole, as You can change the tint of the light that is reflected off the surface, and Now take a look at this book texture =before and after shot: The new 'matireals' maps apply to ANY texture, which is really great news! This greatly increases the realism of the object you are looking at without putting a heavy load on the server or viewer. Translated to English, this means you can add to any texture a bumpiness image and a reflection of light image. This beta Second Life viewer adds 'Normal maps' and 'Specular maps' to any texture. It also supports bump maps and Specular maps already. The 'Materials' capability has been widely anticipated by the Second Life community, but it's not a very good name for what has happened. Like this wall into a 3-D looking part with just a few clicks of a mouse withĬrazybump ($99 for personal use, $49 for students) is free to download and it operates for 30 days before it asks for a license key. Want to go Crazy with Second Life? Now you can turn this any textured surface